![]() Instead, we'll run equivalent videos one after the other, kicking off with the Xbox 360 version of the game. The action spreads out across the entire screen, and by robbing you of half of the image, it's really difficult to put any kind of context on the relationship between the frame-rate and on-screen action. We do see a different, thicker fog implementation on the Sony platform, but otherwise the games are basically the same.Ī traditional head-to-head performance video isn't really going to cut it for Red Faction: Battlegrounds. Aside from a transparent platform on one stage of the 360 version that is quite solid on PS3, other differences are thin on the ground. Use the full-screen button for 720p res, or click on the link below for a larger window.īoth versions operate at the standard 720p, with 2x MSAA on Xbox 360 and quincunx anti-aliasing on PS3, adding a noticeable blur to the often intricate visuals. ![]() Red Faction: Battlegrounds compared on PS3 and 360. ![]() In terms of the quality of the Xbox 360 and PlayStation 3 versions, there is a small range of differences to flag up, but nothing really remarkable: they're both really attractive games. However, the game's impressive aura diminishes radically once you have worked your way through the meagre single-player content, with multiplayer proving to be rather empty and frustrating for all the reasons pointed out by Kristan Reed in yesterday's download roundup. Red Faction: Battlegrounds takes the environments, the physics, the destruction and the futuristic vehicles from its core franchise and transplants them into a multiplayer-focused shooting/racing title that is a visual treat and initially spades of fun to play.
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